A Model for Running Effective Educational Scavenger Hunts During Campus Orientation to Onboard new University Students.
DOI:
https://doi.org/10.63608/ssj.3786Keywords:
Student success, orientation, retention, game-based learning, serious game, gamification, scavenger huntAbstract
University orientation plays a crucial role in fostering student engagement, social integration, and retention. This practice report describes the development and refinement of a game-based orientation activity: a digital scavenger hunt designed to enhance engagement, social connectedness, and campus familiarisation. The activity was guided by the ENGAGE framework, a practical six-stage model for creating effective scavenger hunts. Over three years (2023 to 2025), it was iteratively improved based on participant feedback and evaluated using the MEEGA+ game evaluation framework. Feedback highlighted strong outcomes in social interaction, campus exploration, and enjoyment. Importantly, the initiative demonstrates how game-based activities can be scaled across years with minimal staff input. This report shares lessons learned and presents a practical, low-effort, and effective model that other institutions can adapt to improve student transitions and success through engaging, game-based orientation experiences.
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Copyright (c) 2025 Zachary Fitz-Walter, Nicholas O’Donnell, Joshua Hall, Henry Sun, Justin Carter

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors retain copyright and grant the Journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution International Licence (CC BY 4.0) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.